Desain Pendidikan, Alat Bantu Ajar, na Konten Pelatihan Sea and Life VR Experience ᨑᨗ Shin Asaw Sea and Life: Endless Chains is a virtual reality experience created for primary and secondary school students. The first part is a 360 degree documentary film that explains marine environmental problems, such as plastic waste, with names of organisms and detailed figures. The second part is a game in which students explore the ocean, search for creatures and answer quizzes with four choices. Answers are selected by the direction of the head, so no hand controller is needed. The view is never moved by force, which helps to prevent motion sickness.
ᨄᨈᨑᨗᨆ A' Design Award
Sea and Life VR Experience ᨕᨔᨛᨒᨙᨊ Shin Asaw ᨕᨗᨊᨑᨗᨈᨘ ᨄᨈᨑᨗᨆ ᨑᨗ ᨄᨄᨀᨒᨛᨅᨗ A' Penghargaan Desain Pendidikan, Alat Bantu Ajar, na Konten Pelatihan. Sea and Life VR Experience ᨆᨈᨑᨗᨆ A' Design Award ᨑᨗ ᨈᨕᨘ 2020 ᨊᨛᨊᨗᨕ ᨑᨗᨄᨀᨗᨈ ᨑᨗ Best Designs of the World ᨔᨗᨅᨓ ᨉᨙᨔᨕᨗ ᨆᨒᨕᨗᨊᨙ ᨆᨗᨊᨔ ᨆᨄᨙᨔᨚᨊ. ᨅᨌᨕᨗ ᨄᨄᨗᨔᨛᨊ ᨄᨑᨚᨐᨙ, ᨔᨄᨕᨗ ᨕᨔᨛᨒᨙ ᨆᨒᨕᨗᨊᨙ ᨑᨗ Shin Asaw ᨊᨛᨊᨗᨕ ᨕᨗᨔᨛᨂᨗ ᨄᨘᨊᨊ ᨔᨅ ᨉᨙᨔᨕᨗ Sea and Life VR Experience ᨆᨒᨗᨂᨙ ᨑᨗ ᨕᨔᨛᨒᨙ ᨔᨕᨗᨂᨊ.
ᨄᨄᨗᨔᨛᨊ Sea and Life
Desain Pendidikan, Alat Bantu Ajar, na Konten Pelatihan Sea and Life VR Experience ᨑᨗ Shin Asaw Sea and Life: Endless Chains is a virtual reality experience created for primary and secondary school students. The first part is a 360 degree documentary film that explains marine environmental problems, such as plastic waste, with names of organisms and detailed figures. The second part is a game in which students explore the ocean, search for creatures and answer quizzes with four choices. Answers are selected by the direction of the head, so no hand controller is needed. The view is never moved by force, which helps to prevent motion sickness. Sea and Life ᨆᨈᨑᨗᨆ A' Design Award ᨑᨗ ᨈᨗᨀᨛ ᨅᨛᨔᨗ, ᨄᨄᨀᨒᨛᨅᨗ ᨆᨑᨛᨁ ᨑᨗ A' Design Award & Competition. ᨉᨙᨔᨕᨗ ᨈᨗᨀᨛ ᨅᨛᨔᨗ ᨆᨄᨀᨗᨈ ᨕᨗᨉᨙ ᨆᨈᨛᨁᨘ ᨊᨛᨊᨗᨕ ᨉᨙᨔᨕᨗ ᨄᨑᨚᨄᨙᨔᨗᨕᨚᨊ, ᨑᨗᨄᨗᨒᨗ ᨑᨗ ᨍᨘᨑᨗ ᨆᨒᨚᨄᨚ ᨕᨘᨈᨘ ᨑᨗᨄᨈᨙᨑᨗ ᨔᨗᨅᨓ ᨕᨔᨛᨒᨙ ᨆᨈᨑᨗᨆ ᨄᨄᨀᨒᨛᨅᨗ, ᨑᨗᨆᨘᨊᨑᨗᨕ ᨄᨛᨑᨗᨀᨗᨔ ᨕᨀᨉᨙᨆᨗ ᨆᨒᨛᨇᨘ, ᨆᨈᨘᨑᨘ ᨕᨉᨙ, ᨆᨊᨘᨑᨘ ᨀᨘᨕᨒᨗᨈᨔᨊ ᨊᨛᨊᨗᨕ ᨈᨛᨊᨑᨗ ᨀᨘᨕᨔᨕᨗ. ᨑᨗᨒᨒᨛᨊ ᨄᨛᨑᨗᨀᨗᨔᨕᨙ, ᨕᨔᨛᨒᨙ ᨆᨔᨘᨕᨙ ᨑᨗᨄᨗᨒᨗ ᨑᨗᨒᨒᨛᨊ ᨄᨛᨑᨗᨀᨗᨔ ᨑᨗ ᨔᨙᨕᨙᨒᨙᨆᨘ ᨈᨛᨊᨑᨗ ᨕᨗᨔᨛᨂᨗ ᨕᨔᨛᨊ ᨄᨛᨅᨘᨕᨙ, ᨆᨊᨘᨑᨘ ᨄᨈᨚᨀ ᨄᨛᨊᨗᨒᨕᨗᨕ ᨄᨘᨑ ᨑᨗᨈᨛᨈᨛᨀᨙ ᨊᨛᨊᨗᨕ ᨑᨗᨄᨕᨗᨔᨛ ᨑᨗ ᨈᨕᨘ ᨆᨙᨁᨕᨙ.
ᨕᨔᨛᨒᨙ ᨆᨒᨕᨗᨊᨙ ᨑᨗ ᨀᨈᨙᨁᨚᨑᨗ Desain Pendidikan, Alat Bantu Ajar, na Konten Pelatihan
Desain Pendidikan, Alat Bantu Ajar, na Konten Pelatihan Goolalang Coding Educational Platform ᨑᨗ Yinghan Jin
Desain Pendidikan, Alat Bantu Ajar, na Konten Pelatihan Zero Bully Campus Learning Game ᨑᨗ Xian Li
Desain Pendidikan, Alat Bantu Ajar, na Konten Pelatihan Designable Universal Design Toolkit ᨑᨗ Bruno Oro
Desain Pendidikan, Alat Bantu Ajar, na Konten Pelatihan VR Mentor Dental Training Machine ᨑᨗ Wei Sun
Desain Pendidikan, Alat Bantu Ajar, na Konten Pelatihan De Muros a Marcas Street Art Cathedra and Art Book ᨑᨗ Paul Joshua Martinez Calderon
Desain Pendidikan, Alat Bantu Ajar, na Konten Pelatihan Acorny Physical Computing Educational Product ᨑᨗ SOYOUNG LEE & JAEYOUNG MYUNG
ᨕᨒᨛᨅᨗᨑᨛᨊ ᨉᨙᨔᨕᨗ ᨕᨛᨔᨚᨕᨙ
ᨉᨙᨔᨕᨗᨈᨁ ᨆᨛᨊᨍᨗ ᨄᨈᨑᨗᨆ ᨄᨄᨀᨒᨛᨅᨗ ᨑᨗ ᨆᨚᨑᨗ?
ᨉᨙᨔᨕᨗ ᨄᨈᨑᨗᨆ A' Design Award ᨑᨗᨄᨀᨗᨈ ᨑᨗ Best Designs of the World ᨑᨗ ᨄᨛᨒᨚᨑᨗ ᨉᨙᨔᨕᨗ ᨔᨗᨒᨗᨊᨚ.
ᨒᨘᨈᨘᨑᨛ ᨑᨗ ᨕᨔᨗᨕᨗᨂᨛ







